• Gourdelia!

    Happy September! Meet Gourdelia, my second digital paper doll. I had a lot of fun making Eve Hallow a couple years back and figured making another Halloween-themed one would give me plenty of time to work on it over the summer.

    I’d always wanted to make my own kisekae (aka KiSS) dolls as a tween/teen, even going so far as to draw out bases and clothing for them in mspaint. I never did get around to actually coding a doll, and sadly (or fortunately?) all those files are long lost. But hey, I’ve got a space to create and share as many as I can manage to make now (and I do plan to make more), so here I am, finally living out that little dream.

    I actually managed to finish her fairly quickly—well, mostly finish her. I’ve been sitting on her for a couple months, putting off some finishing touches since it was crazy busy at work this summer. Now that I’ve actually finished the doll, I want to give a behind-the-scenes look at how I put her together.

    Sketches and design

    (Original Gourdelia sketch)

    I started with my concept: jack-o-lantern headed girl that wears party clothes and has selectable facial features. I sketched up a rough idea of her pose, a few clothing items, and potential eyes, noses, and mouths. As you can see, I ended up flipping the image when I realized I had her facing the same way as my previous doll, Eve. I also ended up going with only two nose options (on and off) for simplicity’s sake.

    The next step was taking her into Procreate and tracing over and editing the sketch to create the line art for her base. I decided I wanted her head to be bigger, and made tweaks to her pose.

    Next, before I started working on the clothing and accessories, I wanted to nail down her color palette. I knew I wanted a limited palette of bright colors. I wanted an orange, a green, and a pink. I also decided not to use true black for the outlines and black fills, and the off black I went with softens the look of the lines a bit. The color palette generator at coolors.co was extremely helpful in pinpointing the exact shades that would work well together. It also helped in choosing a background color since I didn’t want to just go with stark white.

    (Final color palette selected with help from coolors.co)

    With that all squared away, it was time to draw up all the clothing and accessory options in Procreate. This part was the most fun for me! I’ve always been into drawing up outfits (I was obsessed with that Barbie fashion designer computer game as a kid). As I finished items, I’d save them as their own files.

    Then came the slightly less fun but very important step of making this thing actually function the way I intended.

    Cobbling the code together

    Now, I’m not much of a coder. I went with JavaScript for Gourdelia since that’s what I used to make Eve Hallow, but I’m not going to pretend I fully understand how it works, nor that I was able to type it all up by scratch. With Eve, I admit I just looked up code for what I wanted to do and used that. This time around I tried to at least have a basic understanding of how functions worked so I could noodle around a bit. It still took me a lot of digging through GitHub and w3schools to really get it together.

    Going in, I knew the functions I wanted were thus:

    • Clothing and accessory items rendered visible or invisible on a button click
    • Changeable facial features
    • Highlights on selected item buttons to show was was currently “on”

    The functions I went with for Gourdelia are slightly different than what I used for Eve, but I think much simpler and far less clunky. I’m not going to say that my implementation of them is very sophisticated or anything. I went with what I understood (or mostly understood) well enough to get it to work. And that’s all that matters to me in the end. I don’t need to know how to do complicated things. I just want to make my silly little dolls and have fun with it.

    Shout out to my partner though when, upon seeing me use notepad, suggested I use Notepad++ instead. I have to admit that it did in fact make things much easier. The feature that highlights matching parts in the code through the entire document made it a hundred times easier to spot mistakes, saving me much time and frustration.

    Now, one of my issues with the Eve doll is that the selector for their clothing items is, well. A bit of a mess. I wanted something a bit cleaner and pretty for Gourdelia’s “closet”. I sketched up an idea for what this closet could look like.

    (Sketch for the item selector)

    I went with circle buttons over text buttons, which feels far less crowded than in Eve’s. Especially since Gourdelia has a more expanded color palette, using the circle buttons to indicate the color option for an item felt more clean. I’d also played with the idea of putting her facial features on a cycle, much like Eve’s hair base, but ultimately went with buttons for those, as well. It’s just more consistent and I think looks better.

    With all the JavaScript figured out, it was just a matter of placement and formatting all the images…and then I put off doing the finishing touches–adding the main site link button and creating an image for Gourdelia’s name–for a couple of months.

    That’s all done now, though, and Gourdelia is ready to dress!

    And now…examples!

    Here’s a peek at some of the outfits you can put together for Gourdelia:

    You can find both Gourdelia and Eve Hallow in the Misc section up in the top menu for the site.

    Next doll I want to go for a closet of drag and drop items rather than the selection buttons, really give it that KiSS feel. Making these is fun, as is the amount of experimentation it allows for. So, like I said above, expect more in the future.


  • The Code Orange Blues

    Ah, June. The official start of Halloween decor hunting season, at least in recent years. I am a Halloween ghoulie through and through, but admit I’m unsettled? exhausted? by the holiday creep. (Halloween stuff going out in June, Christmas stuff coming out as early as July?!?!?) And I’m saying this as someone who loves seeing Halloween stuff all year round!

    What really frustrates me is the focus on and rush to buy things from the big box stores as soon as they start putting out pumpkins and skeletons.

    I know I’m not alone in this frustration, and thankfully a lot of the spooky and Halloween focused creators I follow have stepped back from this. I appreciate their support of small and local businesses and artists, on thrifting and searching out preloved items. I also appreciate when they take the time to ensure their audiences that you don’t need to run out and buy the latest holy grail item.

    What I really crave, though, is handmade Halloween, and I can’t seem to get enough of it. It’s not that I don’t see anyone doing crafts or making their own decorations—home haunters, for one, rule and do incredible work. I just wish it was more the norm over shopping trips and hauls. Am I just looking in the wrong places? Give me all your homemade sheet ghost costumes, your papier-mache masks, your creepy baked goods! I want to see what paper decorations people are sticking up in their windows. I wanna see more scarecrows and homemade props. I want to see Halloween party spreads!

    That’s why I want to put my focus into making things, and sharing what I make. Be the spooky crafter you want to see in the world and all that. Plus making things is fun and you end up with unique pieces. And, I mean, I’m still watching all those Halloween hunting Code Orange videos. Taking notes, even! Seeing what’s out there and getting some ideas for stuff to make out of clay and trash.

    I’m not immune from the retail bug, either. I’ve bought craft kits and the occasional clearance decor, and I love finding things second hand. But I can safely say that after getting a peek of what’s on offer from Michael or Joann…I have no plans to run out and buy any of it. There are other (imho) more satisfying ways of getting that Halloween fix. Hell, there’s so many great podcasts whose whole thing is Halloween and spooky stuff. I can brew myself some pumpkin spice chai and drink it out of my cauldron mug ANY TIME OF YEAR! Nobody can stop me! There’s books and movies that can scratch the itch, and yes, Halloween hunting videos.

    I think the raddest part for me is that I can enjoy all (or at least most) of that from my little craft table with my messy little hands making messy little guys.


  • Sanding by

    Hey, kids, wanna read about something fun? Well, too bad! This post is about sanding!

    One thing you’ll notice if you hang around long enough is I’m a bit of a hobby hopper. One month it’s macramé, the next it’s embroidery. And don’t get me wrong, I absolutely intend to return to these eventually. But the current thing I’m stuck on is making little air dry clay trinkets. I’ve experimented with some templates, made some pins and magnets, and I’d like to make some charms for jewelry.

    The most fun parts (for me) are creating the templates (or selecting shape cutters) and painting the pieces. The most necessary part, of course, is forming the clay. The part I’d like to argue isn’t necessary but sure does make for a better surface is sanding. It’s a very messy process, and one I have trouble just sitting down and sitting still to finish. My process is basically thus:

    • Get all the dried clay pieces arranged
    • Realize I don’t have any sandpaper and instead dig out an old emery board from the depths of the medicine cabinet
    • Sand one or two pieces, all while keeping Olive (my dear sweet cat) from jumping up into my workspace and knocking things around
    • Decide I’ve had enough of this for the last five minutes
    • Pour the collected clay dust into an empty bottle to reconstitute or turn into slip later
    • WASH HANDS WASH HANDS UGH DUST DUST DUST
    • Wander off and do something else for, oh, an hour or so

    Lather. Rinse. Repeat.

    But, I mean. I can’t argue with the results.

    Before:

    After:

    Still some divots, but that allows for the handmade look I like.

    Before:

    After:

    Well, would you look at that!

    Got a handful more of these to go, and then I get to paint them all! (My favorite part!!!!) And then I get to decide which I want to make into pins, which I want to make into magnets, and which I’ll try something new with.


  • Recalibrating…

    Wowie, it’s been a while! But with the current state of social media, I’ve found myself wanting to focus more on my personal site and blog. I want to use this space as the dumping ground for my projects and thoughts. Like old times, I suppose?

    I haven’t put much focus into my writing for some time. Blythe vs. the Werewolf has been on hold for what, two years now? I’ve decided to take it down for the time being, allow myself to actually finish a better version of it before I share it.

    As for what I plan to post here on the regular, I’ll be throwing some things at the wall. See what I’m able to keep up with, figure out what kinds of things I enjoy talking about. I want this to be fun for me again, and things may be a bit wonky while I figure it out.

    So…let’s give it a go!


  • Losing Track & Getting It Back

    First thing’s first, I have to announce that Blythe vs. the Werewolf’s update schedule has changed from “every other month” to ”when it’s good and ready.”

    When I first started posting it, of course I worried I’d have to do this eventually. But life happens, and all you can do is adjust! And it isn’t even bad life stuff! I’d picked up more hours at work for the summer, and I just haven’t been able to work on BvtW as much as before. My hours will change again at the end of the month, so we’ll see what happens with that, but I’d rather take a more relaxed pace and make the story better for it than half ass the whole thing just to get it out.

    That’s been my struggle for the last few years, I think, is bouncing between ”take time and do it right!” and ”just get it out there!” I haven’t quite struck the balance between the two. ”Perfect is the enemy of done,” yes, but I’m not striving for perfection. This is a hobby, a passion project, and I guess I at least want to be able to impress myself. When all is said and done, I want to be able to look at this thing, flaws and all, and think, ”Wow! Hey! I made that! Cool!”

    I don’t have an estimate for when the next part will go up. I may decide to start posting a scene at a time rather than on a part by part basis. (Which is what I want to start doing over on pillowfort probably, once there’s enough to post at regular intervals for a while.) It’ll depend on how progress goes on it in the coming months.

    I’ll try to get better about more regular updates, but I can’t make any promises right now.


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